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Education Outreach and Development Programme (EODP)

Transition Year (TY) Student EODP Project

(Winner of IRLOGI Space & Place Awards 2014 - Best use of Location Based Application for Mobile or Tablet)


The Challenge

The Department of Energy, Communications and Natural resources (DCENR) and Geological Survey Ireland (GSI) have invested hugely in the INFOMAR project devoting a large amount of time, money and resources to generate a vast databank that is of crucial importance to the development of Ireland's marine, fisheries, energy and offshore sectors.

The challenge now is to ensure that the exploitation of that data is equally impressive and that the INFOMAR project engages successfully with the widest possible audience.

They recognise that current access to this data is targeted at industry professionals rather than the general public and wish to change this.

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The Aims

This INFOMAR Transition year Students EODP initiative aims to provide INFOMAR with an IT Platform allowing transition year students to collect marine and geoscientific data using their Mobile phones, thus raising the profile of INFOMAR data, making it more freely available to the general public and exposing students to GIS Technology and open data concepts.

Engaging students, through their learning environment, particularly at second level, demonstrates to them how GIS can benefit society, business and the environment.

These students will act as early adopters providing the use case for wider social interaction with INFOMAR through the new technical platform provided under this project.

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The Implementation

Esri Ireland along with GSI staff have developed an ArcGIS Online project to act as the geospatial content management system for inventorying, managing and sharing this survey data. More specifically, ArcGIS online will be used to author focused web maps that each student will individually create. They will be responsible for the look and feel of their own specific web application.

In the field, students will use the Collector for ArcGIS mobile application which they have downloaded onto their devices to collect the survey data.

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The Content

Five modules have been developed for the Transition Year Students EODP.

Lesson 1 – Developing a Web Map

The students set up web maps using ESRI tools.

Lesson 2 - Background to the project study theme and download of the mobile data collector
The students learn about the science of the project and download a mobile data collector linked to the web map in lesson 1

Lesson 3 – Preparing, executing and analysing the field study
The students go to the field and use the mobile collector to collect data and link to the web map

Lesson 4 – Understanding web basics
We link basic web development to the web maps and allow students edit and manipulate web maps using a development sandbox

Lesson 5 – Reviewing the project
Analysing and collating the data, linking the project to relevant third level courses in Ireland and carrying out a survey on the student experience.

Download the Lesson Plans by clicking here

Download the Teacher Notes by clicking here

Download the Worksheets by clicking here

Download a pdf Presentation by clicking here

What we are trying to achieve with the TY students, to whom we have directed this endeavour is namely:- to make them aware of INFOMAR, GIS, Environmental study, Elementary coding and in the broader context Geoscience.

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Download the ESRI Ireland Case Study PDF - Click Here


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Augmented Reality Sandbox

The Augmented Reality Sandbox was launched at the INFOMAR conference November 3rd 2015 in the Geological Survey of Ireland. An INFOMAR initiative this ‘AR Sandpit’ is the first of its kind in Ireland.

The AR sandbox was first developed as part of a National Science Foundation (NSF) funded project lead by visualisation collaboration, KeckCAVES, at the University of California. The augmented reality (AR) sandbox is a scientific educational tool which INFOMAR believes will help users to explore the importance in of topography, contouring, geology and hydrography.

The AR sandbox consists of a computer running simulation and visualisation software, a Kinect 3D camera which detects depth data and a projector which essentially projects the topography to match the real sand topography.

This AR sandbox was constructed as part of the education and outreach program for INFOMAR and we believe that this will help share the story, the science and the adventure that is INFOMAR, Vera Quinlan “

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